On 25th May 2022, the findings of TEGA in the focus groups in Intellectual Output 2, related to inclusivity measures, were discussed by LSBU with a […]
DAISSy Research Group of Hellenic Open University , the Greek project partner, presented TEGA – Training the Educators to Facilitate the Teaching and Assessment of Abstract […]
TEGA’s second transnational meeting was conducted in warm and sunny city of Lisbon, Portugal on 16th and 17th of September 2021. The University of Lusófona hosted […]
The 1st Games and Social Impact Media Research Lab Conference (GLOW2021) on October 22, 2021 is organized by GLOW Lab. The conference will be hosted by […]
The TEGA partner, LSBU, leader of the IO2, organised two meetings on Friday, 2nd July, and Monday, 5th July, during which the groups and schedule for […]
Game-based learning (GBL) projects are a recent phenomenon gaining worldwide momentum to address the evolving learning needs of the 21st century. Such projects have become an […]
In order to build a community of game-based learning experts, TEGA reached out to different experts in UK and Europe. 11 experts attended an online brainstroming […]
All four TEGA partners met at the first Transnational Project Meeting between 1st and 4th of December 2020 to discuss key elements of the strategic planning […]