TEGA is a unique project based on the experience of four European universities renowned for applying innovative teaching approaches.

The aim of the project is to develop a game-based teaching strategy that intend to change traditional pedagogical practices.

This will enhance academic skills in Higher Education Institutions and students' learning process.

The methodology promotes students’ equal participation in the class, and in the educational process in general, helps all students (including, among others, those with learning disabilities, non-native language speakers, individuals with introverted personalities) to gain a better understanding of abstract concepts and facilitates the acquisition of crucial skills which are in high demand.


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News & Events

Read more news about the TEGA project here!
July 20, 2022

The first transnational training activity of the TEGA project and the transnational plenary meeting in Athens

On 20-22 June 2022, at the premises of Hellenic Open University in Athens, DAISSy group organised the 1st transnational training activity of the European project TEGA […]
May 29, 2022

TEGA project in the Learning, Teaching, Student Experience – LTSE 2022 conference in Belfast

On 25th May 2022, the findings of TEGA in the focus groups in Intellectual Output 2, related to inclusivity measures, were discussed by LSBU with a […]
November 6, 2021

TEGA project was presented during the event #ErasmusDays 2021, on October 15th!

DAISSy Research Group of Hellenic Open University , the Greek project partner, presented TEGA – Training the Educators to Facilitate the Teaching and Assessment of Abstract […]
November 6, 2021

GLOW 2021 – Games and Social Impact Media Research Lab Conference

All the sessions of the conference are now available online! Please, visit the link for more information.
October 30, 2021

TEGA second transnational meeting – Lusófona University, Lisbon, September 2021

TEGA’s second transnational meeting was conducted in warm and sunny city of Lisbon, Portugal on 16th and 17th of September 2021. The University of Lusófona hosted […]
July 24, 2021

Call for Papers – The 1st Games and Social Impact Media Research Lab Conference – GLOW2021

The 1st Games and Social Impact Media Research Lab Conference (GLOW2021) on October 22, 2021 is organized by GLOW Lab. The conference will be hosted by […]