TEGA project's results were presented at the 15th Annual International Conference on Education, Research and Innovation (ICERI 2022), on November 7th in Seville, Spain.
TEGA representative, Sara Rye, presented a paper entitled "An accessible and inclusive future for tabletop games and learning: paradigms and approaches". This work summarizes the accessibility pack approach within Intellectual Output 2, by providing a framework to rethink educational tabletop games’ accessibility, based on a model that operationalizes four pillars: inclusive design; biopsychosocial consideration of players’ needs; and intersectional accessibility.
The framework also provides some evidence-based insights into the assessment of learners to foster accessibility in game-based educational interventions, namely through de-medicalized, collaborative, and participatory strategies.
A preprint version of the conference paper will soon be available here.