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November 6, 2021

TEGA project was presented during the event #ErasmusDays 2021, on October 15th!

DAISSy Research Group of Hellenic Open University , the Greek project partner, presented TEGA – Training the Educators to Facilitate the Teaching and Assessment of Abstract […]
November 6, 2021

GLOW 2021 – Games and Social Impact Media Research Lab Conference

All the sessions of the conference are now available online! Please, visit the link for more information.
October 30, 2021

TEGA second transnational meeting – Lusófona University, Lisbon, September 2021

TEGA’s second transnational meeting was conducted in warm and sunny city of Lisbon, Portugal on 16th and 17th of September 2021. The University of Lusófona hosted […]
July 24, 2021

Call for Papers – The 1st Games and Social Impact Media Research Lab Conference – GLOW2021

The 1st Games and Social Impact Media Research Lab Conference (GLOW2021) on October 22, 2021 is organized by GLOW Lab. The conference will be hosted by […]
July 10, 2021

TEGA workgoup meetings

The TEGA partner, LSBU, leader of the IO2, organised two meetings on Friday, 2nd July, and Monday, 5th July, during which the groups and schedule for […]
June 17, 2021

The significance of game-based learning projects in 21st Century

Game-based learning (GBL) projects are a recent phenomenon gaining worldwide momentum to address the evolving learning needs of the 21st century. Such projects have become an […]
June 12, 2021

Brainstroming with game-based learning experts

In order to build a community of game-based learning experts, TEGA reached out to different experts in UK and Europe. 11 experts attended an online brainstroming […]
May 3, 2021

The first Transnational Project Meeting successful took place despite Covid-19 pandemic

All four TEGA partners met at the first Transnational Project Meeting between 1st and 4th of December 2020 to discuss key elements of the strategic planning […]